Monday, October 3, 2016

Game: Story Book


Session 1

Goal

The goal is to create a children’s story book of 10 to 12 pages within 40 to 60 minutes using 3 distributed teams each having 3 to 5 members.


Timing

40 to 60 minutes


Material
Computer for each participant with
·         MS Word or similar software
·         MS Paint or similar software


Roles/Teams

Creator – The creator is the one who have answers regarding the story book. He is not member of any team and shared across teams.
·         He wants a story that can be read to baby and babies can read later on when they start reading
·         Book should have only one main character
·         Images and texts should be sharing space on each page
·         Book should be 10 to 12 pages long

Writers – The writers decide what will happen in the story and write the script. They will form a team (e.g. Team Tolstoy)

Illustrators – The illustrators draw pictures; have to be consistent with writers and editors choices. They will form a team (e.g. Team Picasso)

Editors – The editors decide on the overall look of the book, page orientation, grammar, consistency, color scheme, etc. They will form a team (e.g. Team Shourie)


Communication
Each team is distributed. People of different locations can communicate to each other via email only. People who are located at one place can talk only over phone (Two people talking over phone – Both of them stand up and their backs face each other).


Last tip
A children’s story book can be simplified as following:
  • ·         Cover page
  • ·         Introduction
  • ·         Exposition
  • ·         Rising action
  • ·         Climax
  • ·         Falling action
  • ·         Resolution
  • ·         Lesson learned

Let’s play
Part 1 – Explain the mechanics of the game to participants

Part 2 – Plaining (10 min)
  • ·         Teams create plan and self-organize.


Part 3 – Sprint 1 (10 minutes)
  • ·         Teams should create book’s draft in first sprint


Part 4 – Sprint 1 retro (5 minutes)
  • ·         Retro is internal to each team


Part 5 – Sprint 2 (10 minutes)
  • ·         Teams create final version of book


Part 6 – Sprint 2 retro/demo/review (15 min)
  • ·         It is all team activity
  • ·         Discuss the role of creator
  • ·         What can be done to create a book more effectively  and efficiently (not only efficiently)


Learning Points
  • ·         Teams want and need to communicate to each other more effectively and efficiently
  • ·         We may have trust issues that affects the outcome
  • ·         Over compensation
  • ·         Not knowing what is happening at other end makes some team members insecure. Teams are performing better when they have visibility
  • ·         Communication plays bigger role in outcome
  • ·         Horizontal division of teams (similar to each layer of n layer architecture) is not efficient way of team working.


Session 2

Goal

The goal is to create a story book of 15 to 20 pages within 60 to 90 minutes using distributed teams each having 3 to 5 members.


Timing

60 to 90 minutes


Material
Computer for each participant with
MS Word or similar software
MS Paint or similar software

On more tip

A book can be made of following components
  • Half title — This page contains only the title of the book and is typically the first page you see when opening the cover.
  • Frontispiece — An illustration on the page facing the title page.
  • Title page — Announces the title, subtitle, author and publisher of the book.
  • Copyright page — Usually the back of the title page, this page carries the copyright notice, edition information, publication information, printing history, cataloging data, legal notices and the books ISBN or identification number.
  • Table of Contents — Also known as the Contents page, this page lists all the major divisions of the book including parts, if used, and chapters.
  • Preface — Written by the author, the Preface often tells how the book came into being, and is often signed with the name, place and date, although this is not always the case.
  • Acknowledgments — The author expresses their gratitude for help in the creation of the book.
  • Introduction — The author explains the purposes and the goals of the work, and may also place the work in a context, as well as spell out the organization and scope of the book.
  • Prologue — In a work of fiction, the prologue sets the scene for the story and is told in the voice of a character from the book, not the author’s voice.
  • Body — This is the main portion of the book.
  • Epilogue — An ending piece, either in the voice of the author or as a continuation of the main narrative, meant to bring closure of some kind to the work.
  • Conclusion — A brief summary of the salient arguments of the main work that attempts to give a sense of completeness to the work.


Role

Creator – The creator is the one who have answers regarding the story book. He is not member of any team and shared across teams.
·         He wants a story that can be read to baby and babies can read later on when they start reading
·         Book should have only one main character
·         Images and texts should be sharing space on each page
·         Book should be 10 to 12 pages long

Writers – The writers decide what will happen in the story and write the script.

Illustrators – The illustrators draw pictures; have to be consistent with writers and editors choices.

Editors – The editors decide on the overall look of the book, page orientation, grammar, consistency, color scheme, etc.


Communication
Each team is distributed. People of different locations can communicate to each other via email only. People who are located at one place can talk only over phone (Two people talking over phone – Both of them stand up and their backs face each other).

Let’s play
Part 1 – Explain the mechanics of the game to participants

Part 2 – Planing (10 min)
·         Teams create plan and self-organize, even make their own team. Encourage them to form teams on the lines of components of the book. Encourage them to negotiate scape of book with creator.

Part 3 – Sprint 1 (10 minutes)
·         Teams should create book’s draft in first sprint

Part 4 – Sprint 1 retro (5 minutes)
·         Retro is internal to each team

Part 5 – Sprint 2 (10 minutes)
·         Teams create half or more of the book

Part 6 – Sprint 2 retro/demo (10 minutes)
·         Retro – all teams participate in one big retro
·         Teams also demonstrate book to creator

Part 7 – Sprint 3 (10 minutes)
·         Teams create final version of the book

Part 8 – Sprint 2 retro/demo/review (15 min)
·         It is all team activity
·         Discuss the role of creator
·         What can be done to create a book more effectively  and efficiently (not only efficiently)

Learning Points
  • ·         Teams want and need to communicate to each other more effectively and efficiently
  • ·         We may have trust issues that affects the outcome
  • ·         Over compensation
  • ·         Not knowing what is happening at other end makes some team members insecure. Teams are performing better when they have visibility
  • ·         Communication plays bigger role in outcome
  • ·          Vertical division of teams (along the business functionality) is efficient way of team creation.




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