Showing posts with label Gamification. Show all posts
Showing posts with label Gamification. Show all posts

Monday, February 22, 2016

Civic participation, gamification and open government



 

On Saturday, my volunteering experience at “Community budget priority setting” event San Jose, CA was amazing. It was an eye opener. It just demonstrated that with interesting game a great civic participation can be ensured.

To promote open governance and residents budget preparation exercise, San Jose city is organizing a series of events. In this series, yesterday’s evet was first one. All residents of San Jose city, 12 years and older were invited to participate in game where they can allocate money ($64 M) to thirty items for “Neighborhood Services (Aesthetics, Beautification, Anti-Blight)” budget head.

The game was pretty straight forward. In Parkside Hall tables were arranged to accommodate eight hundred residents.  On each round table, there were ten seats. First two seats were for volunteers - facilitator & observer and remaining eight seats were for participants. Each table had $64 M which will be evenly distributed among residents. Each resident was provided list of items under consideration, its impact (benefits), and FY15-16 budgeted amount. In this list high ticket items were listed first. The allocated time for the game was approx. 90 minutes. During this duration, each resident has to fund items of her choice – fully or partially. She also needs to persuade other residents to fund items of her choice. Residents can choose to defund any item or increase the allocation assuming more money will bring more benefits.

Facilitator job was to maintain the money allocation across residents and items. Since residents supposed to change allocation as they discuss more about various items, so he was provided be recoding sheet, pencil, eraser and calculator.

Obliviously, observer ‘s job was to observe how discussion is progressing, which item is consuming more time, what type of discussion is taking place, etc. He was also provided an observation sheet to record his observations.

Apart from listed thirty items, residents can add two more items (per table) to the list and allocate the money. But total money on the table remain same - $64M.
The engagement level was fantastic.

The next phase will be online version of the same game. I am waiting to experience one more burst of constructive civic engagement and power of gamification in open government.

Thursday, August 18, 2011

Book Review: Gamification by Design

Book Review: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps by Gabe Zichermann and Christopher Cunningham: Publisher- O’Reilly: ISBN- 13: 978-1-4493-9767-8

Gamification is latest buzzword in It industry, particularly in product designing. Gamification by design book attracted me because it talks about the though process of gaming of business applications not of gaming systems.

Gamification is well written and easy to understand. It covers gamification from product design perspective not from developer perspective.

The book consists of eight chapters. Chapter one and two cover foundations and motivation part of gamification. Chapter three, four, and five cover game mechanics and dynamics. Chapter six is full of gamification case studies. Chapter seven talks of some coding about gamification and lastly chapter eight is tutorial on gamification.

Though book present the gamification in very lucid manner but nothing is perfect. It might have better if chapter seven has covered the logic of coding in terms of flow charts.

Nevertheless, book is excellent read and must be on my shelf for long time.

Disclaimer: I did not get paid to review this book, and I do not stand to gain anything if you buy the book. I have no relationship with the publisher or the author.

Further reading: Following books gives further insigh into gamification:
1. Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (http://www.amazon.com/Game-Based-Marketing-Customer-Challenges-Contests/dp/0470562234)
2. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete (http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X)
3. Game On: Energize Your Business with Social Media Games (http://www.amazon.com/Game-Energize-Business-Social-Media/dp/0470936266)
4. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (http://www.amazon.com/Gamestorming-Playbook-Innovators-Rulebreakers-Changemakers/dp/0596804172)

One can get more information about book and related topics from:

1. Book’s web presence http://gamificationu.com
2. Amazon: http://www.amazon.com/Gamification-Design-Implementing-Mechanics-Mobile/dp/1449397670
3. Publisher – O’reilly http://oreilly.com/catalog/0636920014614
4. Author’s blog: http://gamification.co/
5. Review: http://www.rojotek.com/blog/2011/05/03/gamification-by-design-by-gabe-zichermann-and-christopher-cunningham/

Tuesday, April 13, 2010

Gamification

As Business Application becoming more complex and demanding increasing attention from its users, it is becoming difficult to keep engaging user with application. Just look at any ERP or any in-house developed application, screens are cluttered with mountains of information, navigation is like maze and workflow is like never ending clicks. To increase engagement level of users, applications various applications are exploiting few of the basis tenants of human psychology. Turn the work into play, in computer lingo, transform work into Game. This transformation requires new thinking while architecting, development and specially developing user interaction.

This concept is named as Gamification. Gamification is the application of game technology and game design outside “gamespace”.

Traditionally Gamification is successful in Training and Simulation sector but lately, serious business applications are also exploring Gamification. Essentially Gamification of any Business Application is based on a simple tenant: While playing a game, user internalizes the complex rules while reading rules user forces him self to learn willingly or unwillingly.

Few of the applications which have embraced Gamification are:

1. mint.com (http://www.mint.com/) --> a tax planning tool
2. FourSqaure (http://foursquare.com/)  -->  Social networking/local search
3. Siri (http://siri.com) --> Natural language search
4. swoopo (http://siri.com/blog/ ) --> Auction site
5. RedOctane --> Music
6. Harmonix --> Music
7. Lumos Labs --> Healthcare
8. Quartier Saint-Blaise (http://ligne2.com/stblaise/quartierStBlaise3d.html) --> Mapping solution
9. Visible Body (http://www.visiblebody.com/start) --> Medical Sciences

Few of the game frameworks are gaining acceptance in Gamification. One of such player is Unity (http://unity3d.com).