Goal
The goal is to understand how WIP affects productivity
Time
10 to 15 minutes
Material
Couple of A4 paper sheets
Sticky notes
Pen/pencil for each participant
Roles
·
One developer: The developer will write down the
words as given by each customer
·
4 to 6 customers: Each customer will give a word
to the developer to write
·
One time keeper: The time keeper will record the
various time records during the game
Pre-work
Game organizer creates 12 to 14 stickies each having a word
written over it. Organizer should choose the word which have 5 to 10 letters
and should not be commonly used in day to day life (e.g. desil, natiation,
agastopia, benthos, erinaceous, gullus, cabotage, cacoethes, oxter, quire,
xert, afreet, comes, ogdoad, etc.). While choosing words for part 1 and part 2
of the game, organizer should ensure that words in both parts are comparable in
number of letters.
Let’s Play
Part 1
- A team is consists of one developer and 4 to 6 customers
- The developer is given a paper sheet and a pencil/pen
- Each customer is given a sticky with a word written on it (say 4 customers with “deasil”, “natation”, “agastopia”, and “benthos” word)
- To keep customer happy and to minimize the wait time of each customer, the developer starts writing each word from customer simultaneously
- The first customer tells first letter of his word to the developer. The developer writes down it on the paper sheet.
7. Step 6 is repeated for remaining customers
8. Now first customer tells second letter of his word and the developer write down the same on his paper sheet
9. Step 8 is repeated for each customer
10. Repeat step 8 for each customer for all other letters in their words
Note: Time keeper
is jotting down following details while game is being played
|
Customer1
|
Customer2
|
Customer3
|
Customer4
|
Time when first letter is written by developer on the sheet
|
|
|
|
|
Time when last letter is written by developer on the sheet
|
|
|
|
|
Part 2
1. Each customer is given a new sticky note with brand new word (e.g. “oxter”, “erinaceous”, “cabotage”, and “gallus”).
2. To minimize the WIP, the developer is allowed to work on a single task at a time.
3. The developer writes down the word on the sheet as told by first developer.
4. Repeat step 3 for all customer
Note: Time keeper
is jotting down following details while game is being played
|
Customer1
|
Customer2
|
Customer3
|
Customer4
|
Time when first letter is written by developer on the sheet
|
|
|
|
|
Time when last letter is written by developer on the sheet
|
|
|
|
|
Discussion
Discuss the difference between both approaches
• Duration of first delivery
• Duration of overall delivery
• Confusion and chaos while work is going on
• Duration of overall delivery
• Confusion and chaos while work is going on
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