We can classify almost all items/products (physical as well
as non-physical) in few groups on the basis of how they are manufactured. I
have tried listing these manufacturing styles.
- Job/Craft Manufacturing: In this manufacturing
style one or more persons collaborate very closely from designing till its
complete manufacturing. The each product
resulting out of this style is unique because of high level of human interaction
during manufacturing. This style of manufacturing is suitable for very low
volume of production. Level of automation in this style is not very high. Few
examples - Handmade basket by artesian, prototype of a car, etc.
- Assembly Line – Type 1 Manufacturing: In this style of manufacturing, item under
manufacturing travels from one assembly station to next. Each assembly station
is specialized in terms of tasks, tools and human intervention. In this style
designers of product and workers are disconnected. This style is suitable for
mass production. Car assembly is famous example
of this style.
- Assembly Line – Type 2 Manufacturing: In this
style of manufacturing, items under manufacturing remain stationary because of
massive size but assembly station moves with tools and personnel. In this style
designers and workers are disconnected. This style is suitable for mass
production. Jumbo Jet assembly is prime
example of this style.
- Projectized Manufacturing: In this style,
product is manufactured/assembles at the place where it will remain for its life.
This style of manufacturing is used for ultra-massive products. Each product
due to manufacturing is unique. Level of disconnection among designers and
workers is high. This style is not for mass production. For example - a house,
a dam.
- Material
Processing: In this style of
manufacturing (processing), tools are chemical and chemical reactions.
Interestingly, raw materials are also chemicals. This style is suitable for
mass manufacturing. Designers of processing and works are disconnected. For
example – Fertilizer manufacturing, minerals processing for metals, etc.
- Information Processing: In this style, instead of material,
information is processed. Here mode of
transfer of information from one work station to another is paper or electronic
format. Since information is formless, so geo location of work station becomes
irrelevant. In this style process designers and workers are disconnected. This style is suitable for mass
production/processing. Human
intervention in the process is high.
In reality, most of the products do not follow single style
of manufacturing but combination. But
for any product, one style remains dominant.
Let us try to rate various manufacturing style on
characteristics of styles:
Characteristics
|
Job/Craft
|
Assembly Line - Type 1
|
Assembly Line - Type 2
|
Projectized
|
Material Processing
|
Information Processing
|
Level of dis-connection among designers & workers
|
V. Low
|
V. High
|
V. High
|
Low
|
V. High
|
V. High
|
Level of Mass production
|
V. Low
|
V. High
|
V. High
|
V. Low
|
V. High
|
V. High
|
Transportation ease of semi-finished product
|
Neutral
|
High
|
V. Low
|
V. Low
|
V. Low
|
V. High
|
Level of human intervention during manufacturing
|
V. High
|
V. Low
|
V. Low
|
High
|
V. Low
|
V. Low
|
Uniqueness of finished product
|
V. High
|
V. Low
|
V. Low
|
V. High
|
V. Low
|
V. Low
|
Dependency upon Individuals
|
V. High
|
V. Low
|
V. Low
|
V. Low
|
V. Low
|
V. Low
|
Movement of people around product
|
V. High
|
V. Low
|
V. Low
|
V. High
|
V. Low
|
V. Low
|
Now try to understand where software product fits into.
Before that let us understand position of software manufacturing with respect
to characteristics of manufacturing style.
Characteristics
|
Software Development
|
Level of dis-connection among designers & workers
|
Low
|
Level of Mass production
|
V. Low
|
Transportation ease of semi-finished product
|
V. High
|
Level of human intervention during manufacturing
|
V. High
|
Uniqueness of finished product
|
V. High
|
Dependency upon Individuals
|
V. High
|
Movement of people around product
|
V. Low
|
Let us assign some numbers to level of
characteristics:
V. Low: -2
Low: -1
Neutral: 0
High: 1
V. High: 2
Combining above tables and representing levels in numerical
form:
Characteristics
|
Job/Craft
|
Assembly Line -Type 1
|
Assembly Line -Type 2
|
Projectized
|
Material Processing
|
Information Processing
|
Software Development
|
Level of dis-connection among designers & workers
|
-2
|
2
|
2
|
-1
|
2
|
2
|
-1
|
Level of Mass production
|
-2
|
2
|
2
|
-2
|
2
|
2
|
-2
|
Transportation ease of semi-finished product
|
0
|
1
|
-2
|
-2
|
-2
|
2
|
2
|
Level of human intervention during manufacturing
|
2
|
-2
|
-2
|
1
|
-2
|
-2
|
2
|
Uniqueness of finished product
|
2
|
-2
|
-2
|
2
|
-2
|
-2
|
2
|
Dependency upon Individuals
|
2
|
-2
|
-2
|
-2
|
-2
|
-2
|
2
|
Movement of people around product
|
2
|
-2
|
-2
|
-2
|
-2
|
-2
|
-2
|
Now the distance between particular style and software development:
Characteristics
|
Job/Craft
|
Assembly Line -Type 1
|
Assembly Line -Type 2
|
Projectized
|
Material Processing
|
Information Processing
|
Software Development
|
Level of dis-connection among designers & workers
|
1
|
-3
|
-3
|
0
|
-3
|
-3
|
0
|
Level of Mass production
|
0
|
-4
|
-4
|
0
|
-4
|
-4
|
0
|
Transportation ease of semi-finished product
|
2
|
1
|
4
|
4
|
4
|
0
|
0
|
Level of human intervention during manufacturing
|
0
|
4
|
4
|
1
|
4
|
4
|
0
|
Uniqueness of finished product
|
0
|
4
|
4
|
0
|
4
|
4
|
0
|
Dependency upon Individuals
|
0
|
4
|
4
|
4
|
4
|
4
|
0
|
Movement of people around product
|
-4
|
0
|
0
|
0
|
0
|
0
|
0
|
Total
|
7
|
20
|
23
|
9
|
23
|
19
|
0
|
The numerical analysis clearly shows that software
development is still nearly a craft (fortunately not witch craft). With
increased automation, it will move to projectized style.